I wanted a class that can convert one system to another.
I’ve found a source code in python and tried to port it into C#.
This is the python source. From here
import math
class GlobalMercator(object):
def __init__(self, tileSize=256):
"Initialize the TMS Global Mercator pyramid"
self.tileSize = tileSize
self.initialResolution = 2 * math.pi * 6378137 / self.tileSize
# 156543.03392804062 for tileSize 256 pixels
self.originShift = 2 * math.pi * 6378137 / 2.0
# 20037508.342789244
def LatLonToMeters(self, lat, lon ):
"Converts given lat/lon in WGS84 Datum to XY in Spherical Mercator EPSG:900913"
mx = lon * self.originShift / 180.0
my = math.log( math.tan((90 + lat) * math.pi / 360.0 )) / (math.pi / 180.0)
my = my * self.originShift / 180.0
return mx, my
def MetersToLatLon(self, mx, my ):
"Converts XY point from Spherical Mercator EPSG:900913 to lat/lon in WGS84 Datum"
lon = (mx / self.originShift) * 180.0
lat = (my / self.originShift) * 180.0
lat = 180 / math.pi * (2 * math.atan( math.exp( lat * math.pi / 180.0)) - math.pi / 2.0)
return lat, lon
def PixelsToMeters(self, px, py, zoom):
"Converts pixel coordinates in given zoom level of pyramid to EPSG:900913"
res = self.Resolution( zoom )
mx = px * res - self.originShift
my = py * res - self.originShift
return mx, my
def MetersToPixels(self, mx, my, zoom):
"Converts EPSG:900913 to pyramid pixel coordinates in given zoom level"
res = self.Resolution( zoom )
px = (mx + self.originShift) / res
py = (my + self.originShift) / res
return px, py
def PixelsToTile(self, px, py):
"Returns a tile covering region in given pixel coordinates"
tx = int( math.ceil( px / float(self.tileSize) ) - 1 )
ty = int( math.ceil( py / float(self.tileSize) ) - 1 )
return tx, ty
def PixelsToRaster(self, px, py, zoom):
"Move the origin of pixel coordinates to top-left corner"
mapSize = self.tileSize << zoom
return px, mapSize - py
def MetersToTile(self, mx, my, zoom):
"Returns tile for given mercator coordinates"
px, py = self.MetersToPixels( mx, my, zoom)
return self.PixelsToTile( px, py)
def TileBounds(self, tx, ty, zoom):
"Returns bounds of the given tile in EPSG:900913 coordinates"
minx, miny = self.PixelsToMeters( tx*self.tileSize, ty*self.tileSize, zoom )
maxx, maxy = self.PixelsToMeters( (tx+1)*self.tileSize, (ty+1)*self.tileSize, zoom )
return ( minx, miny, maxx, maxy )
def TileLatLonBounds(self, tx, ty, zoom ):
"Returns bounds of the given tile in latutude/longitude using WGS84 datum"
bounds = self.TileBounds( tx, ty, zoom)
minLat, minLon = self.MetersToLatLon(bounds[0], bounds[1])
maxLat, maxLon = self.MetersToLatLon(bounds[2], bounds[3])
return ( minLat, minLon, maxLat, maxLon )
def Resolution(self, zoom ):
"Resolution (meters/pixel) for given zoom level (measured at Equator)"
# return (2 * math.pi * 6378137) / (self.tileSize * 2**zoom)
return self.initialResolution / (2**zoom)
def ZoomForPixelSize(self, pixelSize ):
"Maximal scaledown zoom of the pyramid closest to the pixelSize."
for i in range(30):
if pixelSize > self.Resolution(i):
return i-1 if i!=0 else 0 # We don't want to scale up
def GoogleTile(self, tx, ty, zoom):
"Converts TMS tile coordinates to Google Tile coordinates"
# coordinate origin is moved from bottom-left to top-left corner of the extent
return tx, (2**zoom - 1) - ty
def QuadTree(self, tx, ty, zoom ):
"Converts TMS tile coordinates to Microsoft QuadTree"
quadKey = ""
ty = (2**zoom - 1) - ty
for i in range(zoom, 0, -1):
digit = 0
mask = 1 << (i-1)
if (tx & mask) != 0:
digit += 1
if (ty & mask) != 0:
digit += 2
quadKey += str(digit)
return quadKey
Here is my C# port.
public class GlobalMercator {
private Int32 TileSize;
private Double InitialResolution;
private Double OriginShift;
private const Int32 EarthRadius = 6378137;
public GlobalMercator() {
TileSize = 256;
InitialResolution = 2 * Math.PI * EarthRadius / TileSize;
OriginShift = 2 * Math.PI * EarthRadius / 2;
}
public DPoint LatLonToMeters(Double lat, Double lon) {
var p = new DPoint();
p.X = lon * OriginShift / 180;
p.Y = Math.Log(Math.Tan((90 + lat) * Math.PI / 360)) / (Math.PI / 180);
p.Y = p.Y * OriginShift / 180;
return p;
}
public GeoPoint MetersToLatLon(DPoint m) {
var ll = new GeoPoint();
ll.Longitude = (m.X / OriginShift) * 180;
ll.Latitude = (m.Y / OriginShift) * 180;
ll.Latitude = 180 / Math.PI * (2 * Math.Atan(Math.Exp(ll.Latitude * Math.PI / 180)) - Math.PI / 2);
return ll;
}
public DPoint PixelsToMeters(DPoint p, Int32 zoom) {
var res = Resolution(zoom);
var met = new DPoint();
met.X = p.X * res - OriginShift;
met.Y = p.Y * res - OriginShift;
return met;
}
public DPoint MetersToPixels(DPoint m, Int32 zoom) {
var res = Resolution(zoom);
var pix = new DPoint();
pix.X = (m.X + OriginShift) / res;
pix.Y = (m.Y + OriginShift) / res;
return pix;
}
public Point PixelsToTile(DPoint p) {
var t = new Point();
t.X = (Int32)Math.Ceiling(p.X / (Double)TileSize) - 1;
t.Y = (Int32)Math.Ceiling(p.Y / (Double)TileSize) - 1;
return t;
}
public Point PixelsToRaster(Point p, Int32 zoom) {
var mapSize = TileSize << zoom;
return new Point(p.X, mapSize - p.Y);
}
public Point MetersToTile(Point m, Int32 zoom) {
var p = MetersToPixels(m, zoom);
return PixelsToTile(p);
}
public Pair<DPoint> TileBounds(Point t, Int32 zoom) {
var min = PixelsToMeters(new DPoint(t.X * TileSize, t.Y * TileSize), zoom);
var max = PixelsToMeters(new DPoint((t.X + 1) * TileSize, (t.Y + 1) * TileSize), zoom);
return new Pair<DPoint>(min, max);
}
public Pair<GeoPoint> TileLatLonBounds(Point t, Int32 zoom) {
var bound = TileBounds(t, zoom);
var min = MetersToLatLon(bound.Min);
var max = MetersToLatLon(bound.Max);
return new Pair<GeoPoint>(min, max);
}
public Double Resolution(Int32 zoom) {
return InitialResolution / (2 ^ zoom);
}
public Double ZoomForPixelSize(Double pixelSize) {
for (var i = 0; i < 30; i++)
if (pixelSize > Resolution(i))
return i != 0 ? i - 1 : 0;
throw new InvalidOperationException();
}
public Point ToGoogleTile(Point t, Int32 zoom) {
return new Point(t.X, ((Int32)Math.Pow(2, zoom) - 1) - t.Y);
}
public Point ToTmsTile(Point t, Int32 zoom) {
return new Point(t.X, ((Int32)Math.Pow(2, zoom) - 1) - t.Y);
}
}
public struct Point {
public Point(Int32 x, Int32 y)
: this() {
X = x;
Y = y;
}
public Int32 X { get; set; }
public Int32 Y { get; set; }
}
public struct DPoint {
public DPoint(Double x, Double y)
: this() {
this.X = x;
this.Y = y;
}
public Double X { get; set; }
public Double Y { get; set; }
public static implicit operator DPoint(Point p) {
return new DPoint(p.X, p.Y);
}
}
public class GeoPoint {
public Double Latitude { get; set; }
public Double Longitude { get; set; }
}
public class Pair<T> {
public Pair() {}
public Pair(T min, T max) {
Min = min;
Max = max;
}
public T Min { get; set; }
public T Max { get; set; }
}
I have two questions.
-
Did I port the code correctly? (I intentionally omitted one method as I don’t use it and added one my own)
-
Here I have coordinates
WGS84 datum (longitude/latitude): -123.75 36.59788913307022 -118.125 40.97989806962013 Spherical Mercator (meters): -13775786.985667605 4383204.9499851465 -13149614.849955441 5009377.085697312 Pixels 2560 6144 2816 6400 Google x:10, y:24, z:6 TMS x:10, y:39, z:6 QuadTree 023010
How should I chain the methods so that I get from Google’s tile coordinates (10, 24, 6) the spherical mercator meters?
Update
Finding answer for my second question is more important for me.
There’s at least one bug in your class:
Where you’ve mistaken the binary XOR operator for the exponent operator.
I’ve rewritten the code, made most functions static, and added a few more relevant functions:
To solve your second question, use the following sequence: