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Home/ Questions/Q 5974395
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T20:56:14+00:00 2026-05-22T20:56:14+00:00

I wanted to display on the JFrame on the program the full screenshot of

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I wanted to display on the JFrame on the program the full screenshot of my screen.
So far using the code below, I was able only to display part of the screen.
The code below is the content of the paint(Graphics g).
How can I make it full screen?

// the screen resolution is 1280 x 1024 while the JPanel size is only 1024 x 768
Dimension resolution = Toolkit.getDefaultToolkit().getScreenSize();
Rectangle rectangle = new Rectangle(resolution);
robot = new Robot();
BufferedImage bufferedImage = robot.createScreenCapture(rectangle);                                
g.drawImage(bufferedImage.getScaledInstance(bufferedImage.getWidth(), bufferedImage.getHeight(), Image.SCALE_DEFAULT), 0, 0, null);
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T20:56:15+00:00Added an answer on May 22, 2026 at 8:56 pm

    Maybe using something like this:

    //get the screen size
    Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
    BufferedImage image = robot.createScreenCapture (dim);
    //other code
    //...
    

    I see you have some errors, I don’t know if your code even compiles, ’cause references seems not to be declared, but a code similar to this one will caputure a screenshoot of your desktop:

    import java.awt.geom.*;
    import java.awt.*;
    import java.awt.image.*;
    import javax.imageio.*;
    import java.io.*;
    
    public class ScreenCapturer
    {
        public static void main(String[] args)throws Exception
        {
            Dimension resolution = Toolkit.getDefaultToolkit().getScreenSize();
            Rectangle rectangle = new Rectangle(resolution);
            Robot robot = new Robot();
            BufferedImage bufferedImage = robot.createScreenCapture(rectangle);
            Graphics g = bufferedImage.getGraphics();
            //g.drawImage(bufferedImage.getScaledInstance(bufferedImage.getWidth(), bufferedImage.getHeight(), Image.SCALE_DEFAULT), 0, 0, null);
            File out = new File("image.png");
            ImageIO.write(bufferedImage,"png",out);
        }
    }
    

    I saved to an png image file instead of drawing it on the screen or the frame.

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