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Home/ Questions/Q 729753
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T06:50:01+00:00 2026-05-14T06:50:01+00:00

I wanted to keep my logging statements as short as possible while preventing console

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I wanted to keep my logging statements as short as possible while preventing console from being accessed when it doesn’t exist; I came up with the following solution:

var _ = {};
if (console) {
    _.log = console.debug;
} else {
    _.log = function() { }
}

To me, this seems quite elegant, and it works great in Firefox 3.6 (including preserving the line numbers that make console.debug more useful than console.log). But it doesn’t work in Safari 4. [Update: Or in Chrome. So the issue seems to be a difference between Firebug and the Webkit console.] If I follow the above with

console.debug('A')
_.log('B');

the first statement works fine in both browsers, but the second generates a “TypeError: Type Error” in Safari. Is this just a difference between how Firebug and the Safari Web Developer Tools implement console? If so, it is VERY annoying on Apple’s Webkit’s part. Binding the console function to a prototype and then instantiating, rather than binding it directly to the object, doesn’t help.

I could, of course, just call console.debug from an anonymous function assigned to _.log, but then I’d lose my line numbers. Any other ideas?

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  1. Editorial Team
    Editorial Team
    2026-05-14T06:50:02+00:00Added an answer on May 14, 2026 at 6:50 am

    First, if console is indeed undefined (as it is in browsers such as IE), you’ll get an error. You should check it instead as a property of the global object, which is window in browsers. It’s also a good idea in general to test a feature before using it, so I’ve added a test for the debug method.

    Possibly the implementation of console.debug in Safari relies on its value of this being a reference to console, which will not be the case if you call it using _.log (this will instead be a reference to _). Having done a quick test, this does seem to be the case and the following fixes the problem:

    var _ = {};
    if (typeof window.console != "undefined"
           && typeof window.console.debug == "function") {
        _.log = function() {
            window.console.debug.apply(window.console, arguments);
        }
    } else {
        _.log = function() { }
    }
    
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