I wanted to know if their is any Glut (opengl) visual editor some thing like autocad.
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In general, what you’ll want to do is use a modeling tool such as Blender or Maya to generate your models/textures/materials, write out the data in some file format, then write code or use existing libraries to read in your data and then display your data using OpenGL. One example of this would be to use the Collada format for exporting/reading.
I’ve seen some examples in the past of converters that actually generate code from data rather than just exporting data in a format that can be read in, but its pretty limiting to do it that way, and in the long run you might be happier you have something that works generically for any model you export.