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Home/ Questions/Q 606621
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T17:16:25+00:00 2026-05-13T17:16:25+00:00

I was basic some code off this code , also mentioned in my other

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I was basic some code off this code, also mentioned in my other question. That version forces the character type to char*, which breaks compilation on my unicode project. So I made the following tweaks:

void SetClipboardText(CString & szData)
{
    HGLOBAL h;
    LPTSTR arr;

    size_t bytes = (szData.GetLength()+1)*sizeof(TCHAR);
    h=GlobalAlloc(GMEM_MOVEABLE, bytes);
    arr=(LPTSTR)GlobalLock(h);
    ZeroMemory(arr,bytes);
    _tcscpy_s(arr, szData.GetLength()+1, szData);
    szData.ReleaseBuffer();
    GlobalUnlock(h);

    ::OpenClipboard (NULL);
    EmptyClipboard();
    SetClipboardData(CF_TEXT, h);
    CloseClipboard();
}

The copying looks fine – running in a debugger Visual Studio tells me arr contains the copied string as expected.
But When I then paste into any application, only the first character is pasted.

What’s going wrong?

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  1. Editorial Team
    Editorial Team
    2026-05-13T17:16:25+00:00Added an answer on May 13, 2026 at 5:16 pm

    Your Unicode comment in the prior question’s comment is telling. If you have a wide character string with a low-ASCII character, in UTF-16 it’s going to be encoded as the low-ASCII byte followed by a NULL. Use CF_UNICODETEXT instead of CF_TEXT.

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