I was developing a game targeting iPhone 4/iPad and above….
My question is, can I “somehow” set the deployment target so that it won’t be able to run on 3GS or older devices?
All my textures are for HD (iPhone 4 resolution), if it runs on 3GS, all the positions will be wrong and all the images are oversized.
Is there any suggestions on how can I solve this problem?
Require a front-facing camera from the SDK. The 3GS will be excluded.
Check here for steps on doing this.