Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6539543
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T10:52:16+00:00 2026-05-25T10:52:16+00:00

I was doing some speed tests and I noticed that Enum.HasFlag is about 16

  • 0

I was doing some speed tests and I noticed that Enum.HasFlag is about 16 times slower than using the bitwise operation.

Does anyone know the internals of Enum.HasFlag and why it is so slow? I mean twice as slow wouldn’t be too bad but it makes the function unusable when its 16 times slower.

In case anyone is wondering, here is the code I am using to test its speed.

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;

namespace app
{
    public class Program
    {
        [Flags]
        public enum Test
        {
            Flag1 = 1,
            Flag2 = 2,
            Flag3 = 4,
            Flag4 = 8
        }
        static int num = 0;
        static Random rand;
        static void Main(string[] args)
        {
            int seed = (int)DateTime.UtcNow.Ticks;

            var st1 = new SpeedTest(delegate
            {
                Test t = Test.Flag1;
                t |= (Test)rand.Next(1, 9);
                if (t.HasFlag(Test.Flag4))
                    num++;
            });

            var st2 = new SpeedTest(delegate
            {
                Test t = Test.Flag1;
                t |= (Test)rand.Next(1, 9);
                if (HasFlag(t , Test.Flag4))
                    num++;
            });

            rand = new Random(seed);
            st1.Test();
            rand = new Random(seed);
            st2.Test();

            Console.WriteLine("Random to prevent optimizing out things {0}", num);
            Console.WriteLine("HasFlag: {0}ms {1}ms {2}ms", st1.Min, st1.Average, st1.Max);
            Console.WriteLine("Bitwise: {0}ms {1}ms {2}ms", st2.Min, st2.Average, st2.Max);
            Console.ReadLine();
        }
        static bool HasFlag(Test flags, Test flag)
        {
            return (flags & flag) != 0;
        }
    }
    [DebuggerDisplay("Average = {Average}")]
    class SpeedTest
    {
        public int Iterations { get; set; }

        public int Times { get; set; }

        public List<Stopwatch> Watches { get; set; }

        public Action Function { get; set; }

        public long Min { get { return Watches.Min(s => s.ElapsedMilliseconds); } }

        public long Max { get { return Watches.Max(s => s.ElapsedMilliseconds); } }

        public double Average { get { return Watches.Average(s => s.ElapsedMilliseconds); } }

        public SpeedTest(Action func)
        {
            Times = 10;
            Iterations = 100000;
            Function = func;
            Watches = new List<Stopwatch>();
        }

        public void Test()
        {
            Watches.Clear();
            for (int i = 0; i < Times; i++)
            {
                var sw = Stopwatch.StartNew();
                for (int o = 0; o < Iterations; o++)
                {
                    Function();
                }
                sw.Stop();
                Watches.Add(sw);
            }
        }
    }
}

Results:

HasFlag: 52ms 53.6ms 55ms
Bitwise: 3ms 3ms 3ms
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T10:52:17+00:00Added an answer on May 25, 2026 at 10:52 am

    Does anyone know the internals of Enum.HasFlag and why it is so slow?

    The actual check is just a simple bit check in Enum.HasFlag – it’s not the problem here. That being said, it is slower than your own bit check…

    There are a couple of reasons for this slowdown:

    First, Enum.HasFlag does an explicit check to make sure that the type of the enum and the type of the flag are both the same type, and from the same Enum. There is some cost in this check.

    Secondly, there is an unfortunate box and unbox of the value during a conversion to UInt64 that occurs inside of HasFlag. This is, I believe, due to the requirement that Enum.HasFlag work with all enums, regardless of the underlying storage type.

    That being said, there is a huge advantage to Enum.HasFlag – it’s reliable, clean, and makes the code very obvious and expressive. For the most part, I feel that this makes it worth the cost – but if you’re using this in a very performance critical loop, it may be worth doing your own check.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

While doing some refactoring I've found that I'm quite often using a pair or
I am doing some very basic tests to see if using parallel processing in
Doing some profiling (mem & speed) I've been stomped by the fact that win7
While doing some JavaScript performance tests I came up with the following piece of
Been doing some playing call my service which is on a different domain using
I noticed that some websites (for example: apple.com or disqus.com) don't send AJAX request
I'm trying to do some tests of copying speed on our WAN. As I'd
I'm doing a project that spawn some hundreds of threads. All these threads are
Profiling some computational work I'm doing showed me that one bottleneck in my program
I'm using Grails 1.3.7. I have some code that uses the built-in base64Encode function

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.