I was getting a little confused with typedef/enum until I realised that I did not need to name the emun. Are there any differences / benefits between these two when used with typedef, the 2nd one to me seems a lot easier to understand.
First Example:
typedef enum enumMenuItems {
none,
add,
save,
load,
list,
remove
} menuItems;
menuItems optionSelect = none;
Second Example:
typedef enum {
Earth = 1,
Mars,
Saturn,
Neptune,
Jupiter
} planets;
planets closest = Mars;
.
EDIT:
typedef enum enumMenuItems {
none,
add,
save,
load,
list,
remove
} menuItems;
So the above essentially defines two types, one an enum called enumMenuItems and the second a typedef of enumMenuItems called menuItems.
menuItems optionSelect = save;
enum enumMenuItems optionSelect = save;
The above two declarations are essentially the same, one using the typedef and the other using the enum. So if your using a typedef you can leave your enum unnamed as the type can be accessed via the typedef menuItem.
gary
The first case allows you to refer to the type as
enum enumMenuItems. For example:It might be clearer if you break it down into two parts:
If that simplifies the concept for you. Your second notation there is just shorthand; it creates an anonymous enumeration and then uses
typedefto give it a name. You could even, for example, do:But you’d not be able to use the enumeration as a fake type name, like you’re trying to do. You can still access the enumerated values, though.
A more in depth description is available at the comp.lang.c FAQ.