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Home/ Questions/Q 7580653
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T17:58:16+00:00 2026-05-30T17:58:16+00:00

I was given the following code to use video in a canvas, but I

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I was given the following code to use video in a canvas, but I was wondering if it is possible to preload the video. Fully download, and play it when finished. Even better, how about progressively download at certain percentage, say 80%.

<!DOCTYPE html>

<html land="en">
<head>
<meta charset="utf-8">
<title>Using video in the canvas tag</title>
<script type="text/javascript">

    function init(){
        var can = document.getElementById('canvas1');
        var ctx = can.getContext('2d');

        var vid = document.createElement('video');
        vid.src = 'http://upload.wikimedia.org/wikipedia/commons/8/8c/Anthropoides_paradisea1.ogg';
        vid.autoplay = true;
        vid.loop = true;

        setInterval(function() {
            ctx.drawImage(vid, 0, 0);
        }, 60);
    }
</script>

</head>


<body onLoad="init();">
    <canvas id="canvas1" width="500" height="500"></canvas>

</body>


</html>
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  1. Editorial Team
    Editorial Team
    2026-05-30T17:58:17+00:00Added an answer on May 30, 2026 at 5:58 pm

    I believe you would be interested in the canplaythrough event. This fires when it looks like enough has loaded that if played back at the current rate it will be completely loaded before it is done playing.

    var vid, ctx;
    
    function play() {
        vid.play();
        setInterval(function() {
            ctx.drawImage(vid, 0, 0);
        }, 60);
    }
    
    function init() {
        var can = document.getElementById('canvas1');
        ctx = can.getContext('2d');
        vid = document.createElement('video');
        vid.src = "http://upload.wikimedia.org/wikipedia/commons/8/8c/Anthropoides_paradisea1.ogg";
        vid.autoplay = false;
        vid.loop = true;
        vid.addEventListener("canplaythrough", play, false);
    }
    

    Example jsFiddle

    This is a good resource for getting a handle on all the different media element events: http://www.w3.org/2010/05/video/mediaevents.html.

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