Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8809327
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 14, 20262026-06-14T02:50:49+00:00 2026-06-14T02:50:49+00:00

I was going through some code in CodeProject and came across the following code

  • 0

I was going through some code in CodeProject and came across the following code for C++ casting.

template <class OutputClass, class InputClass>
union horrible_union{
    OutputClass out;
    InputClass in;
};
template <class OutputClass, class InputClass>
inline OutputClass horrible_cast(const InputClass input){
    horrible_union<OutputClass, InputClass> u;
    u.in = input;
    return u.out;
}

Why is the cast implemented the above way. Why can’t we just do a manual cast. Can someone give an example of when a normal cast wouldn’t work ?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-14T02:50:51+00:00Added an answer on June 14, 2026 at 2:50 am

    This approach basically lets you get away with any cast, although it relies on undefined behavior.

    A normal cast would complain when casting between unrelated types, whereas this wouldn’t.

    struct A{};
    struct B{};
    
    template <class OutputClass, class InputClass>
    union horrible_union{
        OutputClass out;
        InputClass in;
    };
    template <class OutputClass, class InputClass>
    inline OutputClass horrible_cast(const InputClass input){
        horrible_union<OutputClass, InputClass> u;
        u.in = input;
        return u.out;
    }
    
    int main()
    {
        A a;
        B b;
        a = horrible_cast<A,B>(b);   //this compiles
        a = reinterpret_cast<A>(b);  //this doesn't
    } 
    

    Bottom line: it’s horrible, don’t do it.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I've been going through some old code, where I came across some custom defined
I was going through some random java code and came across this peice of
I've been going through some open-source code for a Twitter app, and came across
while going through some of the mili source code I came across a struct
i have been going through some code and came across a statement that somehow
I'm going through some old code and found the following: public class MyClass implements
I was going through some VC++ code in a large code-base and came across
I was going through some code examples and came across this application which which
So I was going through some older code at work and came across this:
While going through some C code having inline assembly I came across the .byte

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.