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Home/ Questions/Q 8913311
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T04:25:41+00:00 2026-06-15T04:25:41+00:00

I was implementing In-App purchase to my game and its working fine. No problem

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I was implementing In-App purchase to my game and its working fine. No problem with the purchases and other stuffs. But today i was stuck at a weird point.

When the user tries to purchase , sometimes it takes more than a minute to get respond from Apple. (Sandbox environment).

What i want to do is just to put a cancel button in an UIAlertView , which will help the user to cancel the whole purchase. So the user can cancel the purchase, if there is a delay in Sandbox respond. How can i do this ?

I already have a UIAlertView which starts with the purchase button click and ends with the SKPaymentTransactionStatePurchased method. I want to add that cancel button to that alertview.

Confused and here is my question in short again ,

But what is the method should be called to cancel the whole In-App processes while it is on the SKPaymentTransactionStatePurchasing state ?

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  1. Editorial Team
    Editorial Team
    2026-06-15T04:25:42+00:00Added an answer on June 15, 2026 at 4:25 am

    You cant interrupt the request once it sent. You should wait until Apple responds.

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