I was interested to note that C++ (VSVC++ 2008 specifically) lets me declare a struct inline in a method.
e.g:
MyClass::method()
{
struct test{ int x;};
test t = {99};
}
My question is, how does this declaration work internally, and specifically does it have any negative performance implications?
Exactly like a declaration at namespace scope, except that the name is only visible within the scope of the block it’s declared in (in this case, the function body). UPDATE: as @Nawaz points out, there are one or two extra restrictions that apply to local classes: they cannot have static data members, and (in C++03, but not C++11) they can’t be used as template type arguments.
No, apart from its scope (which only affects whether or not the code compiles), it is identical to any other class definition.