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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T04:33:56+00:00 2026-05-20T04:33:56+00:00

I was just answering a question about different approaches for picking the partition in

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I was just answering a question about different approaches for picking the partition in a quicksort implementation and came up with a question that I honestly don’t know how to answer. It’s a bit math-heavy, and this may be the wrong site on which to ask this, so if this needs to move please let me know and I’ll gladly migrate it elsewhere.

It’s well-known that a quicksort implementation that picks its pivots uniformly at random will end up running in expected O(n lg n) time (there’s a nice proof of this on Wikipedia). However, due to the cost of generating random numbers, many quicksort implementations don’t pick pivots randomly, but instead rely on a “median-of-three” approach in which three elements are chosen deterministically and of which the median is chosen as the pivot. This is known to degenerate to O(n2) in the worst-case (see this great paper on how to generate those worst-case inputs, for example).

Now, suppose that we combine these two approaches by picking three random elements from the sequence and using their median as the choice of pivot. I know that this also guarantees O(n lg n) average-case runtime using a slightly different proof than the one for the regular randomized quicksort. However, I have no idea what the constant factor in front of the n lg n term is in this particular quicksort implementation. For regular randomized quicksort Wikipedia lists the actual runtime of randomized quicksort as requiring at most 1.39 n lg n comparisons (using lg as the binary logarithm).

My question is this: does anyone know of a way to derive the constant factor for the number of comparisons made using a “median-of-three” randomized quicksort? If we go even more generally, is there an expression for the constant factor on quicksort using a randomized median-of-k approach? I’m curious because I think it would be fascinating to see if there is some “sweet spot” of this approach that makes fewer comparisons than other randomized quicksort implementations. I mean, wouldn’t it be cool to be able to say that randomized quicksort with a randomized median-of-six pivot choice makes the fewest comparisons? Or be able to conclusively say that you should just pick a pivot element at random?

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  1. Editorial Team
    Editorial Team
    2026-05-20T04:33:56+00:00Added an answer on May 20, 2026 at 4:33 am

    The constant for the usual randomized quicksort is easy to compute because the probability that two elements k locations apart are compared is exactly 2/(k+1): the probability that one of the those two elements is chosen as a pivot before any of the k-1 elements between them. Unfortunately nothing so clever applies to your algorithm.

    I’m hesitant to attempt your bolded question because I can answer your “underlying” question: asymptotically speaking, there is no “sweet spot”. The total added cost of computing medians of k elements, even O(n1 – ε) elements, is linear, and the constant for the n log n term decreases with the array being split more evenly. The catch is of course constants on the linear term that are spectacularly impractical, highlighting one of the drawbacks of asymptotic analysis.


    Based on my comments below, I guess k = O(nα) for 0 < α < 1 is the “sweet spot”.

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