Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3680112
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 19, 20262026-05-19T03:32:17+00:00 2026-05-19T03:32:17+00:00

I was just curious if you can specify constant normal when drawing with single

  • 0

I was just curious if you can specify constant normal when drawing with single call of DrawElements. I’m using VAOs and VBOs so it’s not that problem because I load them once for all vertices and just store VBO ID, but I could free some memory in graphic card..

this is the way you need to load data into graphics:

glBindBuffer(GL_ARRAY_BUFFER,VBO[Grid][Normals]);
glNormalPointer(GL_FLOAT, sizeof(vector3f), 0);
glEnableClientState(GL_NORMAL_ARRAY);

As I specify some 5x5x5 grid and then use indices to create cubic surphace, it’s not much to deal with normals and using some constant would help 🙂

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-19T03:32:18+00:00Added an answer on May 19, 2026 at 3:32 am

    You can implementing the function using a vertex shader which specify always the same normal. So, it’s only required to specify the normal as uniform, since it’s the same for those vertices.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Just a curious question but is there any programs that can help/aid you when
I am just curious to know if this can be done or not. I
Just curious, if django has already proven that auto-admin can be done well, why
Just curious. How does actually the function Sleep() work (declared in windows.h)? Maybe not
Just curious. Right now I'm using Visual C# Express 2008 for Desktop Apps, and
Just curious if there is anyway to display an objects retain count using NSLog.
I was just curious about how can i attach some different task to the
Just curious as to how I can get this error the easiest way. Once
Just curious, can you override an override in actionscript 3
I'm just curious if I can have any other data type to give the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.