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Home/ Questions/Q 857455
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T08:23:59+00:00 2026-05-15T08:23:59+00:00

I was just wondering, is Graphics.DrawImage() asynchronous? I’m struggling with a thread safety issue

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I was just wondering, is Graphics.DrawImage() asynchronous?
I’m struggling with a thread safety issue and can’t figure out where the problem is.

if i use the following code in the GUI thread:

protected override void OnPaint(PaintEventArgs e)
{
   lock (_bitmapSyncRoot)
   {
      e.Graphics.DrawImage(_bitmap, _xPos, _yPos);
   }
}

And have the following code in a separate thread:

private void RedrawBitmapThread()
{
   Bitmap newBitmap = new Bitmap(_width, _height);
   // Draw bitmap //

   Bitmap oldBitmap = null;
   lock (_bitmapSyncRoot)
   {
      oldBitmap = _bitmap;
      _bitmap = newBitmap;
   }
   if (oldBitmap != null)
   {
      oldBitmap.Dispose();
   }
   Invoke(Invalidate);
}

Could that explain an accessviolation exception?

The code is running on a windows mobile 6.1 device with compact framework 3.5.

Edit:

Nevermind, it happens also when the methods get executed in the same thread..

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  1. Editorial Team
    Editorial Team
    2026-05-15T08:24:00+00:00Added an answer on May 15, 2026 at 8:24 am

    Well, DrawImage isn’t async. The framework wouldn’t automatically make it async. Also, most all async operations in .NET start with ‘Begin’ just fyi.

    I’m not sure where your error is coming from, but can you:

    • tell us what line the AccessViolationException is throw from?
    • make sure _bitmapSyncRoot is initialized?
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