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Home/ Questions/Q 1093427
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T23:49:33+00:00 2026-05-16T23:49:33+00:00

i was optimizing my html5 game engine for performance issues and i want to

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i was optimizing my html5 game engine for performance issues and i want to know how much time a render process needs.So i got a bunch of render functions.Each of them render seperated parts of the game.. such as blocks , players etc.

function gameRender() {
    var d1 = new Date();
    var firstTime = d1.getTime();

    // render stuff

    var second = d1.getTime();
    console.log("Renders took " + (second-firstTime));
}
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  1. Editorial Team
    Editorial Team
    2026-05-16T23:49:34+00:00Added an answer on May 16, 2026 at 11:49 pm

    Hmm I got the problem: after a little search on Google , I realized that I must use a second date object for the second variable, so here is a fixed version:

    function gameRender() {
        var d1 = new Date();
        var firstTime = d1.getTime();
    
        // render stuff
    
        var d2 = new Date();
        var second = d2.getTime();
        console.log("Renders took " + (second-firstTime));
    }
    
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