Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7679385
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 31, 20262026-05-31T17:51:56+00:00 2026-05-31T17:51:56+00:00

I was reading about pixel per foot but can someone teach how can i

  • 0

I was reading about pixel per foot but can someone teach how can i calculate the pixel per foot?
If given the resolution 640(horizontal) x 480(vertical), lens range from 2.8 mm – 12 mm, distance = 16ft (around 5 meter) and pixel per foot equals to?

Anyone?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-31T17:51:57+00:00Added an answer on May 31, 2026 at 5:51 pm

    I think I understand what you mean – you want to calculate how wide an image is in real-world units?

    If you know the angle of the field of view f, and the distance to the target d, you can calculate the width w of plane visible at that distance with a bit of trig.

        <------------------w-------------------->                                               
        *****************************************                    
         *                ^ * <-----o------>   *                          
          *               | *                 *                           
           *              | *                *                            
            *             | *               *                             
             *            | *              *                              
              *           | *             *                               
               *          | *            *                                
                *         d *           *                                 
                 *        | *          *                                  
                  *       | *         *                                   
                   *      | *        *                                    
                    *     | *       *                                     
                     *    | * f/2  *                                      
                      *   | *     *                                       
                       *  | *    *                                        
                        * v *   *                                         
                         *  *  *                                          
                          * * *                                           
                           ***                                            
                            *                                             
    

    So, remember the old school SOH CAH TOA? tan(angle) = opposite / adjacent. We want to calculate the opposite dimension o, and we know that the adjacent is d and the angle is is f/2, so we get o = tan(f/2) * d

    o is half the width, so we double it to give our final calculation of w = d * tan(f/2) * 2

    So, now you know the real-world width w of the plane d units from the camera, and you know your image is p pixels wide, the pixels-per-unit is simply p/w

    The only problem that remains is calculating the field of view angle f from the focal length of the lens – that’s a little more specialised. This depends on the camera, particularly the size of the image sensor. You can generate a table for many popular cameras here http://www.howardedin.com/articles/fov.html.

    If you know the size of the image sensor, or are using 36mmx24mm film negatives, you can use this formula to calculate the FOV for a “normal” rectilinear lens:

    fieldOfView = 2 * arctan (sensorWidth / (2 * focalLength))
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I've been reading about sub-pixel accuracy but could not find a way to do
how would you go about reading the pixel value in HSV format rather than
Been reading about out / ref and tuple , but for the life of
Reading about the Dispose pattern , I see the documentation repeatedly refer to cleaning
Reading about Kohana templates and saw something I've never seen before: $this->template->title = __('Welcome
Reading about Django, I saw this: http://docs.djangoproject.com/en/1.1/ref/contrib/admin/#ref-contrib-admin - the fancy simple to use admin
Reading about Delphi's Exit statement (see here for instance), I cannot ignore that writing
While reading about exception, I will always come across checked exceptions and unchecked exceptions,
When reading about pipes in Advanced Programming in the UNIX Environment, I noticed that
After reading about the problem of passing empty std::string objects between DLLs and EXEs,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.