Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8845173
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 14, 20262026-06-14T11:40:30+00:00 2026-06-14T11:40:30+00:00

I was reading the sources for LibGDX, and I saw that there are too

  • 0

I was reading the sources for LibGDX, and I saw that there are too many public fields inside classes. So I was wondering, why? Is there any advantage instead setting up the typical setters/getters for that fields?

I know I should avoid direct accessing to class’ fields, but if a guy like the author of LibGDX do it, I’m starting to doubt about “what are the best practices”.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-14T11:40:31+00:00Added an answer on June 14, 2026 at 11:40 am

    You don’t have to know the implementation of this class, so they make your code simpler. Also, you are sure some variables you do not want them to be changed adheres to the rules. So they make sure you don’t mess up with your code.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Hi I've been reading around and a few sources have said that there is
Are there any tips for reading source code samples from manufacturer of MCUs'. I
Ive been reading from several sources, and now Im more confused then ever. So
I'm reading some source code at https://github.com/plataformatec/devise and found that line of code: class_eval
I am reading a open source project, and I found there is a function
I've been reading F# core library sources (v.2.0) and found something rather interesting: List.foldBack
I vaguely remember reading somewhere (in MSDN ODBC documentation?) that one application cannot make
I've been reading up on SEO and heard that paths should include full URLs:
I have seen several sources echo the opinion that Haskell is gradually becoming a
I have been digging internet for couple days, reading very old information, that leads

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.