I was reviewing a code from a simple PONG game code in c#, the logic as far as I could understand was reading a key press (UP and Down) in a infinte loop and update the position of the ball and bar each n milliseconds one after another.
I want to know how to draw objects on a graphic box simultaneously?
I am just interested in making simple games using a imagebox and simple graohics.
If you want to make really simple games like Tetris or other puzzle-like, you could simply drop the “infinite loop” part. I’ve seen plenty of simple games built with Winforms/user controls/standard events (keypress/mousemove…).
If you plan to write something more complicated, then you probably want start learning XNA. Microsoft kindly provides useful starter kits.