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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T03:46:26+00:00 2026-06-14T03:46:26+00:00

I was searching for methods to optimise my game. I was thinking if there

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I was searching for methods to optimise my game.

I was thinking if there is a way to not draw the objects that are in the camera view but are not visible to the viewer?

The thing is that i need to lower my draw calls and at any given time, there are at least 12 game objects that are not visible to the camera. Can this be done?

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  1. Editorial Team
    Editorial Team
    2026-06-14T03:46:27+00:00Added an answer on June 14, 2026 at 3:46 am

    What you are looking for is called occlusion culling and it’s a built-in feature in Unity. In order to lower the number of draw calls there are some more techniques interesting for your problem:

    • Frustum culling
    • Layer specific culling
    • Texture atlasses i.e. several different objects share the same material
    • Static and dynamic draw call batching
    • LOD (level of detail)
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