I was thinking about building a tower defence game and was trying to find the best way
to find the shortest path to the other side.
How can i do this?
I know I need to re evaluate the path on every move due to people adding more towers.
I am thinking I need to use visualtreehelper to find what is in the way.
This might be better asked at https://gamedev.stackexchange.com/
You don’t need to re-calculate the path all the time, only when a tower is created or destroyed.
The A* algorithm would be commonly used, there are many samples around. Making your game tile-based would simplify its use, as each tile would be a node, and it’s trivial to work out the connections (i.e. up/down/left/right, providing the node isn’t blocked).