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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T19:36:21+00:00 2026-05-23T19:36:21+00:00

I was thinking about building a tower defence game and was trying to find

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I was thinking about building a tower defence game and was trying to find the best way
to find the shortest path to the other side.

How can i do this?


I know I need to re evaluate the path on every move due to people adding more towers.
I am thinking I need to use visualtreehelper to find what is in the way.

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  1. Editorial Team
    Editorial Team
    2026-05-23T19:36:22+00:00Added an answer on May 23, 2026 at 7:36 pm

    This might be better asked at https://gamedev.stackexchange.com/

    You don’t need to re-calculate the path all the time, only when a tower is created or destroyed.

    The A* algorithm would be commonly used, there are many samples around. Making your game tile-based would simplify its use, as each tile would be a node, and it’s trivial to work out the connections (i.e. up/down/left/right, providing the node isn’t blocked).

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