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Home/ Questions/Q 6800515
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T18:58:43+00:00 2026-05-26T18:58:43+00:00

I was thinking of creating a 2×2 array with randomly generated values which then

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I was thinking of creating a 2×2 array with randomly generated values which then be drawn using glVertex3i, for example:

glBegin(GL_POLYGON);
int x = 5;
int z = 5;
for (int i=0; i<width; i++)
{
    for (int j=0; j<height; j++)
    {
        glVertex3i(x, heightmap[i][j], z);
    }
    x -= 0.5;
    z -= 0.5;
}
glEnd();

The only problem I’m having is that, the map isn’t drawn on the z dimension I think, because all I get is 1 side essentially.

What might be wrong? Obviously the algorithm is basic for now, but its just a starting point.

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  1. Editorial Team
    Editorial Team
    2026-05-26T18:58:44+00:00Added an answer on May 26, 2026 at 6:58 pm

    What might be wrong?

    Let’s start here:

    glBegin(GL_POLYGON);
    

    A polygon is required to be planar. All of the vertices must lie in a single plane. If they don’t, then OpenGL is not responsible for how it gets rendered. You cannot draw a heightmap as a single polygon and expect to get reasonable results. You must draw triangles, either with a series of GL_TRIANGLE_STRIPs or with GL_TRIANGLES.

    Then, there’s what Christian said.

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