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Home/ Questions/Q 220319
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T18:55:39+00:00 2026-05-11T18:55:39+00:00

I was thinking of doing this with C++, basically from an external editor or

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I was thinking of doing this with C++, basically from an external editor or something the programmer can say: MyClass::dude = “hello” where ‘dude’ is a static integer in ‘MyClass’.

What the program does at runtime is it partitions the input to MyClass :: dude = “hello” and finds the class called ‘MyClass’ and assigns the dude variable in it as “hello”.

The idea behind it is for it to act as a sort of a runtime debugger.

Is this safe/sane?

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  1. Editorial Team
    Editorial Team
    2026-05-11T18:55:39+00:00Added an answer on May 11, 2026 at 6:55 pm

    Yes, this is a typical tool used during development to help fine-tune games. It’s not so often something you type in as much as a screen where you can adjust variables on the fly with a controller (that changes some class variable under the hood), but for pc games, there isn’t a reason why you couldn’t type in something, especially if it’s text. You would, of course, need to program your own system where a class notifies some part of your engine of it’s name and how to get at some of its variables.

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