Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 537081
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T09:53:21+00:00 2026-05-13T09:53:21+00:00

I was told the pixel detection is costly for regular windows games. Is this

  • 0

I was told the pixel detection is costly for regular windows games. Is this the same for flash ?? Or would pixel detection be lighter compared to other detections flash has to offer. Flash has the getPixel32 method which makes it easy for detecting pixels. If I am bliting my game, would it be wise to use getPixel32 for collision detection. Or should I just check for specific tiles ??

Is getPixel32 limited to the display object it is in ?? In other words, can I detect any pixel regardless of what layer it is on in the display list.

And lastly, I probably can figure this out on my own but I want to ask first to save me some time. But does anyone have any code or good sources on how to go about doing this if it is reasonable.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T09:53:21+00:00Added an answer on May 13, 2026 at 9:53 am

    In just about any environment, I’d rather use primitives like rectangles and circles instead of pixels for my collision detection. You can usually build a reasonable representation of your sprites out of such primitives and get a real performance boost.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Someone told me to do this in order to keep track of latest people
Someone told me, after using console.log() method, I would not need alert boxes and
I don't know if this belongs in StackOverflow or some other SE site, but
EDIT: My code for this is actually open source, if anyone would be able
As told here Qt: Erase background (Windows Aero Glass) , I'm using WA_TranslucentBackground to
As told in this Sitecore Quick Search uses the system index to perform instant
I've asked this question before, and the responses told me what I knew I
Somebody told me this but i have not seen this anywhere and i have
I told my boss to use HTML5 with a fallback on FLASH. But he
I'm told that this is one way of calling a method: If you write

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.