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Home/ Questions/Q 6894711
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T06:49:01+00:00 2026-05-27T06:49:01+00:00

I was trying to create a puzzle where a box when moved onto a

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I was trying to create a puzzle where a box when moved onto a pressure plate opens a gate. When I get the box onto the pressure plate I was trying to pass a Boolean to the gate telling it to open. Is this the correct way of achieving my goals?

I have unity version 3.4 it is not pro and i’m coding in C#.

Any help appreciated as I have just started trying to learn unity.

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  1. Editorial Team
    Editorial Team
    2026-05-27T06:49:01+00:00Added an answer on May 27, 2026 at 6:49 am

    Let’s say your gate game object has the name MagicGate in your hierarchy view and has a script component assigned of type GateController containing the following code:

    public class GateController : MonoBehaviour {
        // Awake(), Update(), ...
        public void OpenGate ();
    
        public void OpenGate () {
          // code for opening the gate
        }
    

    There is another class maybe GameStatusController where you detect that the box is at the magic pressure plate (Colliders are useful for this). There you do:

    GameObject player = GameObject.Find ("MagicGate");
    GateController gateController = player.GetComponent<GateController> ();
    gateController.OpenGate ();
    
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