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Home/ Questions/Q 6938655
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T12:31:13+00:00 2026-05-27T12:31:13+00:00

I was trying to minimize the code size in my iOS 4 game, so

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I was trying to minimize the code size in my iOS 4 game, so I tried enabling all the strip-related commands, and using the -Os flag.

However, strangely I still found that the binary was quite big, and when I manually tried to strip the binary using the console (“using the strip command”), it actually reduced it from 18 mb to 12.3 mb.

Does Xcode actually use a different strip mechanism, or anything like that? The problem with using the console strip command is that it gives a message saying that it invalidates the code sign, so I wonder if it’s possible to get the code signing working after this strip command.

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  1. Editorial Team
    Editorial Team
    2026-05-27T12:31:14+00:00Added an answer on May 27, 2026 at 12:31 pm

    Did you choose “Yes” in both “Deployment Postprocessing” and “Strip Linked Product”?

    Also, check that you have the right values for the build configuration you try to optimize.

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