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Home/ Questions/Q 3342472
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T00:50:34+00:00 2026-05-18T00:50:34+00:00

I was trying to use Unity 2.0 beta 2 for Silverlight in my Windows

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I was trying to use Unity 2.0 beta 2 for Silverlight in my Windows Phone 7 project and I kept getting this crash:

Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes

Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy.DynamicMethodConstructorStrategy() + 0x1f bytes   mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo rtci = {System.Reflection.RuntimeConstructorInfo}, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object parameters = {object[0]}, System.Globalization.CultureInfo culture = null, bool isBinderDefault = false, System.Reflection.Assembly caller = null, bool verifyAccess = true, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller)  
mscorlib.dll!System.Reflection.RuntimeConstructorInfo.InternalInvoke(object obj = null, System.Reflection.BindingFlags invokeAttr = Default, System.Reflection.Binder binder = null, object[] parameters = {object[0]}, System.Globalization.CultureInfo culture = null, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0x103 bytes 
mscorlib.dll!System.Activator.InternalCreateInstance(System.Type type = {Name = "DynamicMethodConstructorStrategy" FullName = "Microsoft.Practices.ObjectBuilder2.DynamicMethodConstructorStrategy"}, bool nonPublic = false, ref System.Threading.StackCrawlMark stackMark = LookForMyCaller) + 0xf0 bytes mscorlib.dll!System.Activator.CreateInstance() + 0xc bytes 
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.ObjectBuilder2.StagedStrategyChain.AddNew(Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage stage = Creation) + 0x1d bytes    
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityDefaultStrategiesExtension.Initialize() + 0x6c bytes   
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainerExtension.InitializeExtension(Microsoft.Practices.Unity.ExtensionContext context = {Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl}) + 0x31 bytes  
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension extension = {Microsoft.Practices.Unity.UnityDefaultStrategiesExtension}) + 0x1a bytes 
Microsoft.Practices.Unity.Silverlight.dll!Microsoft.Practices.Unity.UnityContainer.UnityContainer() + 0xf bytes 

Thinking I could resolve it I’ve tried a few things but to no avail.

Turns out that this is a rather fundamental problem and my assumption that Windows Phone 7 is Silverlight 3 + Some other stuff is wrong. This page describes the differences between Mobile Silverlight and Silverlight 3.

Of particular interest is this:

The System.Reflection.Emit namespace is not supported in Silverlight for Windows Phone.

This is precisely why Unity is crashing on the phone, DynamicMethodConstructorStrategy class uses System.Reflection.Emit quite extensively…

So the question is, what alternative to Unity is there for Windows Phone 7?

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  1. Editorial Team
    Editorial Team
    2026-05-18T00:50:34+00:00Added an answer on May 18, 2026 at 12:50 am

    Funq has been in development for over a year and now has a 1.0 release. It’s designed to be fast and run under Compact Framework and Windows Phone 7. Another big advantage is that the author has done great a screencast series explaining its development process using TDD which is very informative!

    As an aside, the most recent performance tests that I can find are from March 2009 showing it beating the pants off Unity, Autofac, Ninject, and StructureMap. I’m trying to locate more recent tests and will update this post if I do.

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