Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 102507
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 11, 20262026-05-11T00:58:35+00:00 2026-05-11T00:58:35+00:00

I was using an mxml class but since i need to pass some properties

  • 0

I was using an mxml class but since i need to pass some properties at construction time, to make it easier i will convert it to as3 code.

The class is RectangleShape and it just draws a rectangle.

Original mxml working

<?xml version='1.0' encoding='utf-8'?> <BaseShape name='rectangle'     xmlns='org.edorado.edoboard.view.components.shapes.*'      xmlns:mx='http://www.adobe.com/2006/mxml'      xmlns:degrafa='http://www.degrafa.com/2007'     xmlns:objecthandles='com.roguedevelopment.objecthandles.*'>      <mx:Script>         <![CDATA[              import org.edorado.edoboard.view.components.shapes.IShape;             import mx.events.FlexEvent;              override public function drag(movePt:Point):void {                 this.width = movePt.x - this.x;                  this.height = movePt.y - this.y;              }              override public function updateFillColor(color:int):void {                 solidFill.color = color;             }          ]]>     </mx:Script>      <degrafa:Surface >         <degrafa:GeometryGroup id='geo'>             <degrafa:fills>                 <degrafa:SolidFill id='solidFill' color='white' alpha='0.3'/>             </degrafa:fills>              <degrafa:strokes>                 <degrafa:SolidStroke id='stroke1' color='white'/>             </degrafa:strokes>              <degrafa:RegularRectangle                  id='rect'                  fill = '{solidFill}'                 width='{width}'                  height='{height}'                 stroke='{stroke1}' />         </degrafa:GeometryGroup>             </degrafa:Surface> </BaseShape> 

My attempt to AS3

package org.edorado.edoboard.view.components.shapes { import com.degrafa.geometry.RegularRectangle; import com.degrafa.paint.SolidFill; import com.degrafa.paint.SolidStroke; import com.degrafa.GeometryGroup; import com.degrafa.Surface; import flash.geom.Point;

public class RectangleShape extends BaseShape  {     public var surface:Surface = new Surface();      public var geoGroup:GeometryGroup = new GeometryGroup();     public var solidFill:SolidFill = new SolidFill('white');     public var solidStroke:SolidStroke = new SolidStroke('black');     public var rect:RegularRectangle = new RegularRectangle();       public static const name:String = 'rectangle';      public function RectangleShape() {         addChild(surface);         //surface.addChild(geoGroup);         surface.graphicsCollection.addItem(geoGroup);           solidFill.alpha = 0.3;         rect.fill = solidFill;         rect.stroke = solidStroke;         rect.width = this.width;         rect.height = this.height;         geoGroup.geometry = [rect];         geoGroup.draw(null, null);      }      override public function drag(movePt:Point):void {          this.width = movePt.x - this.x;          this.height = movePt.y - this.y;          trace('dragging ', this.width, this.height);     }      override public function updateFillColor(color:int):void {         solidFill.color = color;     } } 

}

The problem is that the shape is not drawing anymore, the BaseShape container is there and i can see the trace drag working but not the rectangle anymore.

Any obvious stuff i missed ? Thanks

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-11T00:58:36+00:00Added an answer on May 11, 2026 at 12:58 am

    Try setting up the bindings with the BindingUtils class.

    For example:

    BindingUtils.bindProperty(component, 'height', this, 'height');  
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 90k
  • Answers 91k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer I found that my problem was that I was not… May 11, 2026 at 6:10 pm
  • Editorial Team
    Editorial Team added an answer You may want to check out how S#arp Architecture has… May 11, 2026 at 6:10 pm
  • Editorial Team
    Editorial Team added an answer Something like this should work. public static class ApplicationState {… May 11, 2026 at 6:10 pm

Related Questions

I find it much easier to write MXML classes with embedded Script than trying
I am just getting started with flex and am using the SDK (not Flex
I have a Flex application where I'm using a Canvas to contain several other
First and foremost, I apologize for any vagueness in this question. At this point,

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.