Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8287395
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 8, 20262026-06-08T12:01:27+00:00 2026-06-08T12:01:27+00:00

I was using UDP to send/receive data but I now want to switch to

  • 0

I was using UDP to send/receive data but I now want to switch to TCP to avoid packet loss.

I’ve read several tutorials on TCP and noticed that instead of using DatagramPacket like UDP, TCP uses InputStream/OutputStream.

How do we get the byte[] from DataInputStream, something that’s similar to this:

byte[] receiveData = new byte[64000];
DatagramPacket receivePacket = new DatagramPacket(receiveData,receiveData.length); 
receiveData=receivePacket.getData();
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-08T12:01:29+00:00Added an answer on June 8, 2026 at 12:01 pm

    The answer has 2 parts. Dealing with 2 separate problems your questions is related to.

    1. Network facts

    TCP is inherently stream based. i.e. Sending byte[1000] first and then byte[1200], is indistinguishable from sending byte[2200] once. What is actually send over the network can very likely be 2 packets, first being a packet with 1400 bytes and the second being 800, or 1401 and 799, and can vary each time. The receiver has no way to know the sender actually sent 1000 bytes first, and then sent 1200 bytes. This is by design in network. Java has nothing to do with this fact. And you can do nothing with it.

    2. Java implementation

    On the sender side. First, you need OutputStream os = tcpsocket.getOutputStream();. And then, each time, you need os.write(byteArray). On The receiver side, you need InputStream is = tcpsocket.getInputStream();. And then, each time, you need is.read(byteArray). Note that on the receiver side, how much of the byteArray is actually filled will be returned. It may be any number between 1 and the capacity of the byteArray, and is irrelevant to how the sender actually sent it.

    To ease the task, you may use DataInputStream is = new DataInputStream(tcpsocket.getInputStream()); at the beginning, and use is.readFully(byteArray) each time you need to read something. This way, it can be guaranteed that byteArray will always be filled.

    But you can never know how many bytes you should receive if the actual length is variable unless you add some extra information. For example, send the length first, using 4 bytes. How you will actually do this is usually closely related to your actual use case. And it’s up to you

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I need to send and receive very large data using udp. Unfortunately udp provides
Using C#, does broadcasting over UDP repeatedly send its packet, or just once? I've
I am currently working on a basic send and receive program using UDP in
I'm new to UDP. Using a test environment, I am able to send/receive a
I am trying to send/receive some data across 2 computers (mac, ubuntu) using a
I know in order to send data through a UDP socket using python has
I need to send floating point numbers using a UDP connection to a Qt
I want to encode DNS protocol header using C and create a UDP datagram.
I am using BSD sockets in Ubuntu 9.10 to send UDP packets in broadcast
I have a UDP server that I have being trying to send structures using

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.