Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7823517
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 2, 20262026-06-02T08:16:35+00:00 2026-06-02T08:16:35+00:00

I was wondering about how Objects are implemented under the hood in Javascript engines

  • 0

I was wondering about how Objects are implemented under the hood in Javascript engines (V8, Spidermonkey, etc). Are they really just Hash Tables? If so, how do they handle collisions?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-02T08:16:39+00:00Added an answer on June 2, 2026 at 8:16 am

    First of all, the answer is probably somewhat different for different JS engines. Also, I assume you’re specifically asking about the property storage; obviously objects have a bunch of other state too (prototype chain link being an obvious one).

    In the case of Spidermonkey, objects basically have a linked list of (propname, information about property) pairs, until they have too many properties, when I believe they still keep the linked list (because order matters for properties in JS in practice) but add an out-of-band hashtable that maps property names to entries in the linked list.

    There may also be other reasons for the switch to the hashtable; the details haven’t exactly been fixed over time and are likely subject to change in the future.

    The linked lists and hashtables are actually shared across objects; as long as two objects have the same property names and corresponding property information (which does NOT include the value, for properties with a stored value) and the properties were set in the same order, they’re able to share the property linked list.

    The actual property values, when those need to be stored, are stored in an array in the object (or more precisely, two arrays; one allocated inline with the object, whose size is fixed at object-creation time, one dynamically allocated and resized as needed for properties that are added later).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Just wondering about the performance impact of copying very large php variables. For example
Just wondering about this code below... when I turn off my internet connection and
Just wondering about some practice about this; I have made a simple visual C#
I was wondering about caching dynamic PHP pages. Is it really about pre-compiling the
I was wondering about : How GC sees the Lazy object i.e. : Lazy<Foo>
I was wondering about ?? signs in C# code. What is it for? And
I have been wondering about the reload() function in python, which seems like it
I been wondering about this for a while. It seems like there are so
I am wondering about the reliabilty of message delivery in messaging systems such as
Something I have been wondering about properties for a while. When you are using

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.