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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T12:12:13+00:00 2026-05-16T12:12:13+00:00

I was wondering how to create wall in opengl and it is continuously appears

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I was wondering how to create wall in opengl and it is continuously appears from up and disappers at down screen. I am able to construct wall by GL_QUADS with texture mapping. but do not know how to generate it dynamically whenever player climbs up.

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  1. Editorial Team
    Editorial Team
    2026-05-16T12:12:14+00:00Added an answer on May 16, 2026 at 12:12 pm

    You have several possibilities.

    • Create one quad for, say, one meter. Render it 100 times, from floor(playerPos.z) to 100 meters ahead. Repeat for the opposite wall
    • Create one quad for 100 meters. Set the U texture coordinate of the quad to playerPos.z and playerPos.z + 100. Set the texture mapping to GL_REPEAT.

    The second one is faster (only 2 quads) but doesn’t let you choose different textures for different parts of the wall.

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