Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 80355
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 10, 20262026-05-10T21:17:23+00:00 2026-05-10T21:17:23+00:00

I was wondering if anyone can help me get started with creating a room

  • 0

I was wondering if anyone can help me get started with creating a room in Sandy 3D. I know I can generate the planes, but I am unsure as to how to implement simple physics (i.e. the player cannot walk through a wall). Is there a simple way to do this, or should I look into something like WOW (3D physics engine for Flash)?

Thanks, Cameron

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-10T21:17:23+00:00Added an answer on May 10, 2026 at 9:17 pm

    If you just want to stop the player walking through walls, you could consider using 2D Maths to do the collision detection.

    I used this method to make some PaperVision Games, explained on my blog.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Wondering if anyone can help me with this annoying but trivial (in terms of
I was wondering if anyone can help me on this cause its driving me
I was wondering if anyone can help me with functors. I dont really understand
I was wondering if anyone can help me with this scrolling problem using the
Wondering if anyone can help me. I'm trying to put together a weekly photo
Wondering if anyone can help me understand how the localisation works with keywords. I
I'm wondering if anyone can recommend a good C++ tree implementation, hopefully one that
Came across this error today. Wondering if anyone can tell me what it means:
Just wondering if anyone has any favourite SQL references they to use when creating
Wondering if anyone has gotten the infamous database is locked error from Trac and

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.