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Home/ Questions/Q 404191
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T17:17:08+00:00 2026-05-12T17:17:08+00:00

I was wondering if i could get some help to prevent a duplicate entry

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I was wondering if i could get some help to prevent a duplicate entry into my hashtable:

bool hashmap::put(const stock& s, int& usedIndex, int& hashIndex, int& symbolHash)
{
    hashIndex = this->hashStr( s.m_symbol ); // Get remainder, Insert at that index.
    symbolHash = (int&)s.m_symbol;
    usedIndex = hashIndex;

    while ( hashTable[hashIndex].m_symbol != NULL ) // collision found
    {
        ++usedIndex %= maxSize; // if necessary wrap index around
        if ( hashTable[usedIndex].m_symbol == NULL )
        {
            hashTable[usedIndex] = s;
            return true;
        }
    }
    hashTable[hashIndex] = s; // insert if no collision 
    return true;

}

The paramater hashIndex uses a java algorithm to generate an appropriate index to insert into the table. The usedIndex paramater is where I insert into the table when a collision is found; symbolHash just gets the address of the name passed in. stock is a class object.

My question is just, how do i prevent a duplicate entry?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-12T17:17:09+00:00Added an answer on May 12, 2026 at 5:17 pm

    Just look at the objects you’re storing in that index. If you have to move the index because of a collision check those also. If they match what you’re trying to store, throw an exception or something.

    I’m guessing at your code so…

    bool hashmap::put(const stock& s, int& usedIndex, int& hashIndex, int& symbolHash)
    {
        hashIndex = this->hashStr( s.m_symbol ); // Get remainder, Insert at that index.
        symbolHash = (int&)s.m_symbol;
        usedIndex = hashIndex;
    
        if(hastTable[usedIndex].m_symbol == s.m_symbol){
            return false;
        }
        while ( hashTable[hashIndex].m_symbol != NULL ) // collision found
        {
                ++usedIndex %= maxSize; // if necessary wrap index around
                if ( hashTable[usedIndex].m_symbol == NULL )
                {
                        hashTable[usedIndex] = s;
                        return true;
                }else if(hastTable[usedIndex].m_symbol == s.m_symbol){
                     return false;
                }
        }
        hashTable[hashIndex] = s; // insert if no collision 
        return true;
    
    }
    
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