I was wondering, since things like display lists are now deprecated, I’m thinking the GLU polygon tesselator is probably also deprecated. What is the new and correct way of creating concave or complex polygons and complying with the new GL 3 standard? Thanks.
I was wondering, since things like display lists are now deprecated, I’m thinking the
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GLUT is not and was never a part of OpenGL.
If you need this functionality then use another library that provides it and can use VBOs or write it yourself.
Starting with OpenGL 4 there is also hardware tesselation support.