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Home/ Questions/Q 4105878
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T21:18:16+00:00 2026-05-20T21:18:16+00:00

i was wondering what those input and output semantics in HLSL are for? i.e.

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i was wondering what those input and output semantics in HLSL are for?
i.e. why do i have to write that TEXCOORD0;

struct VS_OUTPUT 
{
   float2 tc : TEXCOORD0; 
};

when the type and the name are already given?

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  1. Editorial Team
    Editorial Team
    2026-05-20T21:18:17+00:00Added an answer on May 20, 2026 at 9:18 pm

    Semantics let the shader know where to read or write data from. They correspond to parts of the vertex structure or certain values.

    In your example above, the value of tc comes from the first texture coordinate component.

    For info on semantics and what they mean, check here: http://msdn.microsoft.com/en-us/library/bb509647(v=vs.85).aspx

    In the vertex shader, the data will be coming from the FVF or vertex declaration.

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