I was writing a dllmain like this:
#include "main.h"
#include "init.h"
#include <iostream>
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
//std::cout<<"hi\n"; //only for debug. did not shown.
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
// attach to process
// return FALSE to fail DLL load
//std::cout<<"hello\n"; //only for debug. did not shown.
init(); //did not run :(
break;
case DLL_PROCESS_DETACH:
// detach from process
break;
case DLL_THREAD_ATTACH:
// attach to thread
break;
case DLL_THREAD_DETACH:
// detach from thread
break;
}
return TRUE; // succesful
}
but after a test program uses LoadLibrary(), nothing happened,
no hello or hi on the screen.
Would you like to figure out the problem? Many Thanks!
P.S. I have watched the question DllMain not being called
but it still not help.
PS2: the caller program is like
int main()
{
cout<<"This is a test program to test.\n";
HINSTANCE hinstDLL;
hinstDLL=LoadLibrary("ijl15.dll");
cout<<"Look like everything goes well.\n";
cout<<hinstDLL;
return 0;
}
The tester program outputs:
This is a test program to test.
Look like everything goes well.
0x6a980000
Process returned 0 (0x0) execution time : 0.007 s
Press any key to continue.
After some tries(alot 🙁 ) I found that I missed
This makes the function name correctly and finally the DLLMain is successfully called. Anyway thanks you all!