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Home/ Questions/Q 3844056
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T16:01:46+00:00 2026-05-19T16:01:46+00:00

I wish to compile a project that makes use of a shared library, but

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I wish to compile a project that makes use of a shared library, but I do not have access to the original lib files. I do however, have the original interface…

All I basically want is to have the compiler do symbol name mangling etc. so I don’t have to manually call into GetProcAddress…

Visual Studio however, complains about undefined references (duh) when I don’t link against the shared lib…. With GNU LD I could use ‘allow-shlib-undefined’ but unfortunately I must make use of MSVC++… Is there something similar?

edit:

Of course, I could make a fake (proxy) dll, create stubs for all the methods found in my interface, link against that, and then load the original dll. I don’t know if that’s the best solution though…

edit2:

Looks like I can just export symbols and generate a lib file:
http://www.coderetard.com/2009/01/21/generate-a-lib-from-a-dll-with-visual-studio/

I’ll try that first and report back.

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  1. Editorial Team
    Editorial Team
    2026-05-19T16:01:47+00:00Added an answer on May 19, 2026 at 4:01 pm

    Try to investigate “Edll for Windows” (home) implementation:

    EnhancedDLL — to have plugins and libraries with undefined symbols

    It discovers 4 solutions to overcome DLL limitations: “The usual solution”, “The sub-DLL solution”, “The .def &.a solution” and “The edll solution”.

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