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Home/ Questions/Q 7523951
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T02:56:57+00:00 2026-05-30T02:56:57+00:00

I wonder if anyone can help me learn how to correctly use glMultMatrix. I

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I wonder if anyone can help me learn how to correctly use glMultMatrix.

I have the following render code in my app, however it appears I cannot just feed a C struct with the matrix to glMultMatrix :

-(void)render
{

matrixStruct matrices[] = {1, 0, -0, -9.37988, 0, -0.651537, 0.758617, 1133.64, 0, 0.758617, 0.651537, 129730, 0, 0, 0, 1};


// clear the matrix
glPushMatrix();
glLoadIdentity();

//scale
glScalef(0.00001, 0.00001, 0.00001);

    glMultMatrixf(matrices);

[mesh render];

//restore the matrix
glPopMatrix();
}

I understand from the documentation at http://www.opengl.org/sdk/docs/man/xhtml/glMultMatrix.xml that I need to provide :

void glMultMatrixd( const GLdouble *    m);
void glMultMatrixf( const GLfloat *     m);

m
Points to 16 consecutive values that are used as the elements of a 4 × 4 column-major        matrix.

I am not sure how I should format my matrix and pass it to glMultMatrix. Also do I need to enable glMatrixMode before I call render ?

Thank you

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  1. Editorial Team
    Editorial Team
    2026-05-30T02:56:58+00:00Added an answer on May 30, 2026 at 2:56 am

    Worked it out – I needed to pass an array of floats :

    e.g

    float matrices[] ={1,0,0,0,0,1,0,0,0,0,1,0,-578.556,7068.92,48.6953,1};

    All working now – thanks.

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