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Home/ Questions/Q 590123
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T15:29:44+00:00 2026-05-13T15:29:44+00:00

I wonder if there a trick that permits to know if the used objects

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I wonder if there a “trick” that permits to know if the used objects in a portion o code has been properly(entirely) disposed, or, in other words don’t creates memory leaks.

Let’s say I have a container of GDI objects (or other that I need to explicitly dispose)

public class SuperPen 
{
    Pen _flatPen, _2DPen, _3DPen;
    public SuperPen() 
    {
        _flatPen = (Pen)Pens.Black.Clone();
        _2DPen = (Pen)Pens.Black.Clone();
        _3DPen = (Pen)Pens.Black.Clone();
    }
}

Now, as I need to Dispose the GDI objects I do:

public class SuperPen : IDisposable
{
    Pen _flatPen, _2DPen, _3DPen;
    public SuperPen()
    {
        _flatPen = (Pen)Pens.Black.Clone();
        _2DPen = (Pen)Pens.Black.Clone();
        _3DPen = (Pen)Pens.Black.Clone();
    }

    public void Dispose()
    {
        if (_flatPen != null) { _flatPen.Dispose(); _flatPen = null; }
        // HERE a copy paste 'forget', should be _2DPen instead
        if (_flatPen != null) { _flatPen.Dispose(); _flatPen = null; }
        if (_3DPen != null) { _3DPen.Dispose(); _3DPen = null; }
    }
}

Situation like this can happen if you add a new “disposable” object and forget to dispose it etc. How can I detect my error, I mean, check if my SuperPen was properly disposed?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T15:29:45+00:00Added an answer on May 13, 2026 at 3:29 pm

    Don’t think it is possible; the best you can do is to get a profiler (such as ants profiler) and measure it. If you find that you are leaking memory excessively ( via the profiler), then there is something wrong.

    Other than using profiler, I am not sure of any automatic techniques that help you identify undisposed resources.

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