I wonder if there are cheat cheets for all design patterns implemented in Ruby so that you don’t have to reinvent the wheel.
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Design patterns are useful for organizing massive amounts of code. since you don’t need to write as much code to do things in ruby as you do in #{verbose_algol_derivitive_language}, they don’t have the same degree of importance.
What you will see used all the time is strategy and builder implemented with blocks (an example of builder would be form_for blocks in rails views, an example of strategy would be File.open) I can’t really think of the last time I saw any others (gof patterns anyways)
EDIT: responding to
For the most part, rails makes a lot of your decisions for you, and will until your app hits a fairly high level of complexity. Even if you are using something like sinatra though (which doesn’t decide anything for you), you still won’t really need to reach for those GoF patterns the same way as you would in a language like (for example) java.
This is because the whole point of design patterns is bottled ways to keep things flexible and maintainable. If that is built into the language, often they aren’t even needed.
For example, a strategy pattern implemented in java looks sort of like this
It is a lot of work, but what you end up with is worth it a lot of the time, and can be the difference between a big ball of mud, and something that has a chance in hell of being maintained. Now lets do it in ruby
its hard to even call that a pattern, you are just using blocks! When the language covers the needs that the pattern addresses, effectively using the language will mean you don’t really need the pattern in most circumstances. It also means you can elegantly address that kind of problem when it would be horrible overkill to do a java style strategy.