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Home/ Questions/Q 5986211
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T22:38:23+00:00 2026-05-22T22:38:23+00:00

I wonder what’s the best approach to combine several CCSprites dynamically into one grouped

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I wonder what’s the best approach to combine several CCSprites dynamically into one grouped object using cocos2d.

I have to dynamically create characters from a set of multiple CCSprites. The elements can’t move relative to each other after combined – and are never separated again.

When combined they should behave just like one CCSprite in terms of moving and turning etc.

I couldn’t find anything in cocos2d, or do I have to use a physics engine just to achieve this? I am afraid, using Box2d (without experience) creates a lot of additional coding overhead and effort.

Many thanks

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  1. Editorial Team
    Editorial Team
    2026-05-22T22:38:24+00:00Added an answer on May 22, 2026 at 10:38 pm

    Create an empty CCSprite and add the body parts from different sprites. Example:

    CCSprite *body = [CCSprite node];
    CCSprite *arm = [CCSprite spriteWithSpriteFrameName:@"arm.png"];
    [arm setPosition:CGPointMake(10,10)];
    
    [body addChild:arm];
    

    And so on. This way you can rotate the sprite named body and all body parts will adjust accordingly.

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