Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 578231
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T14:14:17+00:00 2026-05-13T14:14:17+00:00

I work on a big Flash project as the web backend guy that delivers

  • 0

I work on a big Flash project as the web backend guy that delivers all the files and assets to the main application SWF. Our last, really big packet of data are all the assets and sounds contained in swf files that are imported during the preloader.

Are there any ways to optimize this process in any way?

I’m really looking for ideas in any direction, no matter if its in the swf, the process of loading and so on. Also I look for solutions for the first time load (empty cache) and for consequent loads (prefilled cache).

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T14:14:18+00:00Added an answer on May 13, 2026 at 2:14 pm

    A few tips for file optimization:

    • Choose the correct type of image extension, sometimes gif or png delivers better results then jpg’s. Ask your designer to deliver tileable, scalable graphics whereever possible. Take advantage of vector graphics.
    • Use the sound optimization in Flash, so import wave files and try mp3 compression with lower bit rates.
    • Load sound effects/bg loops related with user interaction prior. Videos can wait. People are used to wait for videos.

    For preloader optimization, obviously each HTTP request is extra load on the server. So reduce the number of swf’s to be loaded, maybe by logically grouping them. Preloading the crucial stuff first, then background preloading lower priority swf’s is always good for convenient user experience.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

We have a web application that has been built using MySQL / PHP /
I have to work with big files (many GB) and need quick lookups to
I am a big fan of letting the compiler do as much work for
Server virtualization is a big thing these days, so I'm tasked at work to
At work we are being asked to create XML files to pass data to
At work, we have multiple branches that we may be working on at any
I work on a complex application where different teams work on their own modules
I work for a .NET/MSSQL shop that has trouble supporting customers running Novell, partially
A client wants the company I work for to build an expandable flash banner,
I'm creating a space game in actionscript/flex 3 (flash). The world is infinitely big,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.