I work with Cocos2d. This CocosDention not have the property that i need.
Maybe anybody know what the way record and save to file all sound using in the current stage on ios. How about DJ app – they keep the music from different pieces and put them on each other.
For example, in the game play background music. When player jumping, cocosdenchion can play jumping sound. Can i create new track combine background music and other music effects realtime and save it?
How i understand AVAudioRecorder only for recording for microphone devices.
What i can use for this – AudioToolbox? OpenAL? CoreAudio? Other frameworks?
Before i think use FMOD, but there are license 500$ and i’m not sure my project give me some match money. On this i find free method or framework.
Thanks.
I found some solution. I use BASS iOS library.
one minus – it’s paid. And second minus – it’s written on C++.
And not some example for iOS. But have good help on the forum.
Here used mixer for record all sounds and microphone voice.