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Home/ Questions/Q 9164051
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T14:35:19+00:00 2026-06-17T14:35:19+00:00

I working with OpenGL and GLFW to mapping the texture image to 2D polygon

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I working with OpenGL and “GLFW” to mapping the texture image to 2D polygon which is the set of vertices generated from OpenCV.

My question is, can I use the result of texture mapping as the new texture (which is already distort by the first mapping) to map with other polygon.
I think my explanation is so bad, please look at the example;

Original Texture After mapping

Left image is my texture, and the right is the texture after mapping to polygon (the texture divided to 8 block for 8 set of vertices. What I want to do is using the mapping result on the right side as the new texture.

It is possible to do with OpenGL or OpenCV?

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  1. Editorial Team
    Editorial Team
    2026-06-17T14:35:20+00:00Added an answer on June 17, 2026 at 2:35 pm

    Render your scene to a FBO with a texture attachment, then use that texture to render more geometry.

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