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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T11:23:03+00:00 2026-05-13T11:23:03+00:00

i would like some info on the following: Socket.BeginSend Method (array<Byte>[]()[], Int32, Int32, SocketFlags,

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i would like some info on the following:

Socket.BeginSend Method (array<Byte>[]()[], Int32, Int32, SocketFlags, AsyncCallback, Object)

client.BeginSend(message, 0, message.Length, SocketFlags.None, new AsyncCallback(SendData), client);

if the message.lenght is greater than the buffersize (32) do i have to invoke BeginSend multiple times to transmit the entire data packet?

or do i just do multiple reads on the other end until end of actual buffer length is recieved?

this is a discussion as im reading up the documentation before actual implementation.

thanks.

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  1. Editorial Team
    Editorial Team
    2026-05-13T11:23:03+00:00Added an answer on May 13, 2026 at 11:23 am

    The buffer size is not 32, it is exactly message.Length as defined. You might be confusing Int32 with the value 32.

    In the above case, as long as the actual message size is less than 2147483648 (2^31) you can send it in one call to the method.

    On the receiving end you have several choices:

    1. If the message size is not known, you may use a loop to read it chunk by chunk until one Receive call returns less than a full chunk size.
    2. If the message contains its length in the first few bytes (i.e. its header) then you can first read the header, and then allocate enough buffer space to read the entire message in one call.
    3. If the message size is guaranteed to be less than a certain number, you can allocate a big enough buffer that is guaranteed to read any message in one call.
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