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Home/ Questions/Q 3781244
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T10:55:05+00:00 2026-05-19T10:55:05+00:00

I would like some informations about animation in WPF because i need really accurate

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I would like some informations about animation in WPF

because i need really accurate rendering, i’ve decide to use a Multimedia timer instead of the default animation timer…

So I would like to know how does the animation clock work… i was thinking of raising tick event every 2ms and call a dispatcher invoke (i’m not sure that 2ms interval is enought for moving a line but if my understanding is good, dispactcher will manage that, no ?!?

public void setTime(int TimeInMs)
        {
         AnimatedLine.Dispatcher.Invoke(
         System.Windows.Threading.DispatcherPriority.Normal,
         new Action(
           delegate()
           {
               AnimatedLine.X1 = TimeInMs / 10 * ZoomRatio;
               AnimatedLine.X2 = TimeInMs / 10 * ZoomRatio;
           }
       ));

is it the best way of doing that ?

Moreover, i would like to know how you can test some collection every 2ms …

For now, i really think that it’s impossible to loop a collection every 2ms (for example of 100 objects) so i’ve decide to use a dictionnary … (using the Key as time reference ..) if there is better option i’ll be glad to hear …

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  1. Editorial Team
    Editorial Team
    2026-05-19T10:55:06+00:00Added an answer on May 19, 2026 at 10:55 am

    Don’t do that. If the main thread can’t cope with modifing+rerendering your visuals, Actions will stack up in the Dispatcher until something really bad happens.

    Instead, take a look at CompositionTarget.Rendering. Basically, This event is raised once per frame, so you can animate your objects in it before rendering.

    Of course, there is no notion of frame rate here, and you can’t predict at which interval this event is raised. So consider basing your animation on the time elapsed since last frame.

    It’s good animation practice anyway.

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