I would like to add resource files to a .bundle and push them to my application and it seems to work fine in the simulator but fails to build when I change to the device.
/Users/sosborn/Projects/MyPro/build/Debug-iphoneos/FooBar.bundle:
object file format invalid or
unsuitable
I don’t want to load any code or anything, just plain text and jpegs and it would be nice to be able to package them as dependencies.
I found a better solution to my problem. It actually doesn’t require the use of bundles at all. I just created an aggregate target instead of a bundle target. Then I added a copy step and a script step. The copy step contains all of the resources I had in the bundle target and the script step actually zips up the files. Then when I download the content into my application I can just unzip it and use it just as if it were a bundle since I’m just storing resource dependencies.
Thanks for your help.