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Home/ Questions/Q 8821651
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T05:54:34+00:00 2026-06-14T05:54:34+00:00

I would like to add some functionality to an object that will be generated

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I would like to add some functionality to an object that will be generated at runtime. However, the interface for this object is very large (and not under my control). I would like to wrap the object in my own class which adds the functionality I want and delegates the standard interface functionality to the original object – is there any way to do this in Java without creating a 1-line copy-paste delegator method for every method in the interface?

What I want to avoid:

class MyFoo implements Foo {
  Foo wrapped;

  void myMethod() { ... }

  void interfaceMethod1() wrapped.interfaceMethod1();
  int interfaceMethod2() wrapped.interfaceMethod2();
  // etc etc ...
}

What I would prefer:

class MyFoo implements Foo {
  Foo wrapped;

  void myMethod() { ... }

  // automatically delegate undefined methods to wrapped object
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-14T05:54:35+00:00Added an answer on June 14, 2026 at 5:54 am

    Sounds like you need a dynamic proxy and intercept merely the methods you want to override.

    A dynamic proxy class is a class that implements a list of interfaces
    specified at runtime such that a method invocation through one of the
    interfaces on an instance of the class will be encoded and dispatched
    to another object through a uniform interface. Thus, a dynamic proxy
    class can be used to create a type-safe proxy object for a list of
    interfaces without requiring pre-generation of the proxy class, such
    as with compile-time tools. Method invocations on an instance of a
    dynamic proxy class are dispatched to a single method in the
    instance’s invocation handler
    , and they are encoded with a
    java.lang.reflect.Method object identifying the method that was
    invoked and an array of type Object containing the arguments

    (my emphasis)

    By implementing InvocationHandler you simply create one method that receives every invocation on that object (effectively what you’ve described above)

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