I would like to animate an html page with something like this:
function showElements(a) {
for (i=1; i<=a; i++) {
var img = document.getElementById(getImageId(i));
img.style.visibility = 'visible';
pause(500);
}
}
function pause(ms) {
ms += new Date().getTime();
while (new Date() < ms){}
}
Unfortunately, the page only renders once javascript completes.
If I add
window.location.reload();
after each pause(500); invocation, this seems to force my javascript to exit. (At least, I do not reach the next line of code in my javascript.)
If I insert
var answer=prompt("hello");
after each pause(500), this does exactly what I want (i.e. update of the page) except for the fact that I don’t want an annoying prompt because I don’t actually need any user input.
So… is there something I can invoke after my pause that forces a refresh of the page, does not request any input from the user, and allows my script to continue?
While the javascript thread is running, the rendering thread will not update the page. You need to use
setTimeout.Rather than creating a second function, or exposing
ito external code, you can implement this using an inner function with a closure onaandi:window.reload()makes the browser discard the current page and reload it from the server, hence your javascript stopping.prompt,alert, andconfirmare pretty much the only things that can actually pause the javascript thread. In some browsers, even these still block the UI thread.