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Home/ Questions/Q 657819
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T22:51:57+00:00 2026-05-13T22:51:57+00:00

I would like to copy an array of pixel data (colors) into a texture.

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I would like to copy an array of pixel data (colors) into a texture. Please could someone point me in the right direction? I have looked on google but all of the tutorials are for OpenGL, rather than OpenGL ES. Thanks 🙂

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  1. Editorial Team
    Editorial Team
    2026-05-13T22:51:57+00:00Added an answer on May 13, 2026 at 10:51 pm

    It’s about the same as in OpenGL:

    1. create the texture object in OpenGL ES:
      glGenTextures(1, &textureID);
    2. bind the texture object:
      glBindTexture(GL_TEXTURE_2D, textureID);
    3. upload texture data (from your c array):
      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixeldata);

    After that you can applay the texture to your geometry. Of course, the texture has to have the right dimensions (power of 2, square), pixel format and so on.

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